Unity · Full-cycle · Mobile

Unity game development, end to end

One developer who takes your game from idea to the app stores — and has done it sixteen times. Prototyping, production, optimization, release, and everything in between, covering the full spectrum of what Unity can build: 2D, 3D, multiplayer, AR, VR, and high-performance DOTS.

What you get

  • A playable prototype in weeks — we validate the fun before spending on polish
  • Core gameplay, systems, and UI built on clean, maintainable architecture
  • Optimization for real devices, not just the editor — stable frame rates on mid-range phones
  • Ad mediation, in-app purchases, and analytics wired in properly
  • Google Play and App Store submission handled, including the rejection gauntlet
  • Post-launch support: updates, live ops, and new features

Proof, not promises

  • Maze Militia icon

    Maze Militia

    Online multiplayer shooter with real-time battles

  • Raja Rani Chor Police icon

    Raja Rani Chor Police

    A classic Indian card game, rebuilt as online multiplayer

  • Dodu icon

    Dodu

    The lightning ball — fast-paced arcade action

  • Train of Thought icon

    Train of Thought

    Brain-training puzzles that push your memory to the limit

Four of sixteen shipped titles — shooters, card games, puzzles, arcade — each taken through its complete lifecycle from launch to sunset.

Common questions

How long does a mobile game take to build?

A validated prototype takes two to four weeks. A complete production game typically runs three to nine months depending on scope — you get a concrete estimate with milestones after the free consultation, not a vague range.

Can you take over an existing Unity project?

Yes. I start with a code and architecture review so we both know what we have, then either continue the build, refactor what blocks progress, or rescue what needs rescuing.

Do you build both 2D and 3D games?

Both, plus everything Unity supports around them — multiplayer, AR, VR, and DOTS-powered simulations. The shipped catalog spans 2D card games to 3D multiplayer shooters.

Tell me about your project

A short message is enough — what you're building, the platform, and roughly when you need it. I read every message and usually reply within a day.