Available for new projects

Games that ship.
Players that stay.

I'm Akash Bhatt — a freelance game developer with 12 years in Unity and 16 titles taken from first prototype through launch and every stage of their lifecycle. Studios and startups hire me when they need a game finished, not just started — and for the deep engine work most developers avoid: native plugins, SDK-to-Unity bridges, and DOTS-level performance.

12+ years building games
16 titles shipped to the stores
28k+ readers of my Unity tutorials
01

The track record

Sixteen titles shipped between 2014 and today — shooters, card games, VR, puzzles. Mobile games live fast: each of these launched, found its players, and has since retired from the stores. Running that entire lifecycle — build, launch, monetize, sunset — is exactly the experience you're hiring.

  1. Maze Militia icon

    Maze Militia

    Multiplayer FPS

    Online multiplayer shooter with real-time battles

    ↳ Real-time networked combat on mobile hardware

  2. Raja Rani Chor Police icon

    Raja Rani Chor Police

    Multiplayer Card

    A classic Indian card game, rebuilt as online multiplayer

    ↳ Turn-based multiplayer, rooms, and reconnection handling

  3. Contro VR icon

    Contro VR

    Virtual Reality

    Immersive Cardboard VR shooter experience

    ↳ Comfortable VR controls and performance on budget devices

  4. Train of Thought icon

    Train of Thought

    Puzzle

    Brain-training puzzles that push your memory to the limit

    ↳ Level progression systems and difficulty tuning

  5. Dodu icon

    Dodu

    Arcade

    The lightning ball — fast-paced arcade action

    ↳ Tight game feel, physics, and one-touch controls

  6. Nutmeg King icon

    Nutmeg King

    Sports

    Flick football with physics-driven skill shots

    ↳ Physics gameplay and satisfying juice on a tight scope

Plus ten more, shipped and retired:

  • Animal Memory
  • Fastrack VR
  • 1Line Puzzle Mania
  • Bricks Breaker Puzzle
  • Caps Battle
  • Vision Loop
  • Viral.og
  • Fruits Memory
  • Find Unwanted Apps
  • Scan Country
02

Tools & open source

Code you can read before you hire me — a tool I publish on the Unity Asset Store, and public reference implementations on GitHub.

03

What I can do for you

04

How I work

  1. 1

    Understand

    We talk through your idea, audience, and budget. You get a clear scope and an honest feasibility read — the first consultation is free.

  2. 2

    Prototype

    A playable core loop in weeks, not months — so we validate the fun before investing in polish.

  3. 3

    Build

    Weekly builds you can actually play, transparent progress, and code that's clean enough to hand to any team after me.

  4. 4

    Launch & beyond

    Store submission, monetization wiring, and post-launch support through updates — for the full life of the game.

05

Ways to work together

Most popular first step

Project Audit

One week · Fixed quote

Performance profile, architecture review, and a prioritized written report of exactly what to fix — a low-risk way to see how I work before committing to more.

Book an audit →

Fixed-scope build

Defined scope · Fixed price

A complete game, feature, plugin, or SDK bridge — quoted up front and delivered milestone by milestone, so you always know where the project stands.

Get a quote →

Monthly retainer

Ongoing · Monthly

Reserved hours every month for continuous development, live ops, SDK maintenance, or simply having a senior Unity expert on call.

Reserve time →
06

The developer behind it

Akash Bhatt

I started building games in 2014 and never stopped. Since then I've grown from writing my first engine plugins to leading full production teams — shipping multiplayer shooters, card games, VR experiences, and a small army of puzzle titles along the way. These days I split my time between client games and the engine room: native Android/iOS plugins, custom Unity packages, and squeezing performance out of DOTS and ECS. I work from Surat, India, with clients worldwide. When I'm not shipping games, I write Unity tutorials read by thousands of developers — and play chess.

  • 2020 — now Freelance lead developer — client games, native plugins, and Unity packages delivered end to end.
  • 2017 — 20 Senior game developer — full production cycles, performance, mentoring.
  • 2016 — 17 Game developer — cross-platform games, ad integrations that grew revenue.
  • 2014 — 16 Junior game developer — first shipped titles and engine plugins.
07

Questions clients ask

What kinds of projects do you take on?

Full game builds from concept to store, specific features on existing games (multiplayer is a specialty), native plugin and SDK integration work, custom Unity packages, DOTS/ECS performance engineering, AR/VR experiences, and rescue work — untangling a project that's gone off the rails.

Our SDK only exists for native Android/iOS. Can you make it work in Unity?

Yes — that's one of my specialties. I write the native bridge (Kotlin/Java on Android, Swift/Objective-C on iOS) and wrap it in a clean C# API, delivered as a Unity package your team can drop into any project. I've built these bridges for ads and analytics SDKs among others — the approach works for anything with documentation.

How do you charge?

Fixed price for a well-defined scope, hourly or monthly retainer for ongoing work. Either way you get an estimate up front after a free consultation — no surprises.

Who owns the code?

You do. Full source code and IP transfer to you on final payment, written into the agreement from day one.

How do we stay in touch during the project?

Weekly playable builds plus updates on whatever channel you prefer — Slack, email, or calls. I work from India (IST) and keep overlapping hours with both US and European timezones.

Can you join an existing team or codebase?

Yes — I've led and joined teams mid-production. I start with a code and architecture review, then slot into your workflow rather than forcing mine.

08

Writing

All posts →

09

Have a game in mind?

Tell me what you're building — a full game, a multiplayer feature, a native SDK that needs a Unity bridge, or a project that needs rescuing.

I read every message and usually reply within a day.

Prefer email? info@theakashbhatt.com